open console 3. Thanks, you helped me figure out the setmarketowner command. Colonies are player-owned settlements on planets within the sector. Litigation over whether this device is of inherently unsafe design or. 95a. The entire focus of the alpha is on combat, exposed through a set of missions. Once in the game, you can. Clear some and try overload they capital. Figured this was a good time to release it and get feedback before getting too far with more quests. 1 Campaign 2. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. So we open the aurora_ix. 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Tactical and saturation bombardment operations are available. I. edit: DIY Planets mod, not TASC To edit these, the number you need to edit is the "s". ago. I had a few different fleet setups. Games. open console. Yes it's fine as long as you cleared them out and there are no respawn nexuses. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. I have surveyed literally every planet in the sector, and I have not found any Tri-Tach blueprints, and I can't build the Paragon. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Open your save with Notepad++. I have a feeling there’s a great opportunity here for some form of reflection lib which other modders could contribute to and/or use to wrote new creative mods (specifically UI based). ) Find the planet that you want to edit. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. To edit these, the number you need to edit is the "s". It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. You can't totally control it, but you can choose a general direction it should aim. Logged Thaago. If you have enough, just slap it on everything. 65% accessibility and both have a bonus on mining and farming. Pirate Bases are built by the pirates in uninhabited star systems. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Features. Now here I am many years later. Populated by a few fiercely independent settlers, criminals, and oddballs. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. You can build another fleet thingy to double up defense, you can. Download. Features. json) and changing the value of maxColonySize. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. more edit: also, if there is a spare shithole planet in one of the systems, take it. Go to starsector r/starsector • by RyVdo13 Pather propaganda teams View community ranking In the Top 5% of largest communities on Reddit. Bases have the basic functionality of a market and have a station for protection. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. It adds pre. Change planet and colony descriptions with an in-game interface. Explore to find more. 7 billion total population. Because of that, planet A will supply planet B with food. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. 3x. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. json and setting element "devMode":true It can also. 96a] Experimental Hull Modifications 0. Editing planet size from save file. Switching to Java 8 seems to solve the issue, Thank you kind sir. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. This is installed just like any regular mod. • 2 yr. Need feedback and tips. If one is desperate enough to live in this "colony", those are the two words most commonly used. Edit: I do have the Grand colonies mod but my industry cap still remains to 4 buildings and idk why. The Cryorevival Facility is a structure. Though it gets memey after a certain point. Thread necromancy just to say thank you, lol, it works. Starsector > General Discussion > Planet size edit in save files. Can't even find it. Facts in real life may not apply here. Edit the. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. See the colony page. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. All planets have a random number of planetary features which increase the number of districts a world can support. The "Atlas of Pain" because I haven't thought of a proper name yet. It's pretty much everything in Starsector that seems like it was put in there for no other reason than just to give players a headache. 5gb to 1gb. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. 1) - 0. Notes: The colony will eventually die if you repeatedly raid it. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Put multi word names in quotes and you can get the spec id from planet_gen_data. . Elevate your Starsector gameplay with the [0. Reply replyI found it. Most of these planet types are habitable and class IV or V. 3; Reactions: Reply. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Market conditions are properties of a market representing local environmental or social conditions. It doesn’t, I believe. ago. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. May be easier to just raise the lvl cap. The list corresponds to max industries at every colony size (1 for colony size 1-3, 2 for 4, 3 for 5, and 4 for 6-10 is how you should read that line). Size 2 - between 2 and 5 million. I. 1 Activating dev mode 2 Uses 2. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. log, which gets overwritten with every game run Bugfixing. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. 2. Edit: what you're doing there is changing the memory allocated to the game from 1. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. When a Sector is created it will extend 4 hyperlane hops from the sector capital. ) Get Notepad++. e. This is what I prefer myself. Sokoll131 • 3 mo. Starsector. This tutorial explains how to create new star systems with planets to add to your Starsector game. 96a] Console Commands v2023. • 1. I will go troug. in descriptions. 7x10^7, IE a size 7 planet. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. TiberSeptimII • 2 yr. usually this is not a problem since i use the salvage yards form industrial evolution mod. Overhauls. Apparently DIY is officially. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. 46K subscribers in the starsector community. Can't help you with your issue, unfortunately. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Instructions. 95. You can also get 'em from derelict ships but its a bit more rare. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. 28. «EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. 41. (Chicomoztoc planet art made by kociaciasty) upvotes. 0. « Last Edit: November 11, 2017, 09:30:12 AM by mehgamer. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Tactical and saturation bombardment operations are available. The economy for the whole starsector is based on industry production, and trade shortages. 14, for Starsector 0. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. While the planets info menu is on your screen, open the console and type the following event 3. Planet/Colony Descriptions. if you are able to locate GUI/UI file, you should be able to change it. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. Greatly increases population growth. This is installed just like any regular mod. not a luddite. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. edit edit: a size 9 population planet would be more humans than could fit on the Earth thanks to exponential growth, based on my brief calculations. setLocation(0f, 0f); and this would move the planet to the center of Corvus. This mod includes 10 additional features and three loose scripts. Quests. dodpl1. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. You can build many of them in the same system, but there's diminishing returns to their effect. Step 3. Amount of industry is tied to the population so use "addcondition population 8". . EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. 7MB ; 659-- Nexerelin. 96a] Planet Search with ease and take your gaming experience to the next level. That's all. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. 95a. 200% is the point where you stop making money on a good planet (ultrarich ores, on a volcanic planet, for instance) but lower habitability for your home world is always good since it effects growth and stability. a small guide to Editing items in savegames. Make sure you have the same mods and same versions in both devices. Size 10 planet! :) Slap a gamma core in your "population and infrastructure" to reduce your colony's upkeep via the in-faction imports modifier and also it'll make you money by turning the organs into an export at since your local supply can meet local demand. Also is a large planet colony size or physical size? Can they spawn on colony size 6 mining. Under each label a number of elements are possible possible values include "an" RGBA colour array as. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. Download Planetary Shield: Access Control v1. Click on the planet (or sun or astroid) within the system you want to edit 2. Better Colonies is a mod for those who enjoy a better lightweight colony experience. 6. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. - Extras: - cryosleeper, coronal hypershunt, two. Add a Comment. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. For instance, its "lava" for the type id rather than "volcanic". I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. I wouldn't recommend it unless you want to concentrate on colony gameplay more. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. r/starsector. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. You want a system with all of the base materials, and you'll find a few if you keep looking. Cryosanctum produces the following. Your Starsector Colony will live and die by these few stats. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. Dunno if it's possible. Just google starsector add planet, there's a couple threads. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). edit: should be top left of the window somewhere, above the manage industries button. 2 Combat Activating dev mode Dev mode can be activated by editing settings. AddAdmin: Adds an administrator to your fleet. then i search for jungle planets in the save file, edit the radius and save. It had a big fleet of Hegemony XIV ships, but AI-operated. Feb 29, 2020 22 54. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Uploaded: 23 Feb 2019 . json" in Notepad/Wordpad. Also they can be randomly found via salvaging derelict ships. It'll either be nothing, an Officer, or an Administrator. Each time I've changed a sector's capital that radius seems to decrease. Epsilon Bentzon Disk. I also have a star fortress only colony in red warning system with nexuses as alpha core farm. I. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Kentington's quite infamous for his mods being memory leaks, too. Bring up control panel with a hotkey for even finer regulation. A lot of things have changed, that effect colonies in starsector 0. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize. You can also edit playerMaxLevel and skillPointsPerLevel. 1 Answer. 95a (In Development) Patch Notes. I expect putting it at 10 would thoroughly break the economy. 2mil/month easily. edit: Also would recommend MOSS (Mod Organizer for StarSector). Iirc its max size. Edit: oh I just saw your other reply, yeah 150 should be fine for anything. The Internal Affairs mod is an excellent example of the 0. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. captains and officers), and 3,020 names for stellar objects (i. This is installed just like any regular mod. type. 96a: - Support for Unknown Skies planet type change projects. Turning a planet to arid or jungle with TASC does a volatiles purge. finished it up, adapted it for Starsector, and wrote a few other quests. an asteroid. Last one with Nexerelin and a couple faction mod and such. 0 is out! You can now add orbital stations to custom star systems and name each and every planet and star in those systems! v1. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. juice-stain. That is the only thing I can think of at the moment. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. Update v1. Basic bitch Eradicator build: 2 HVDs, 1 Heavy Mauler, 2 Railguns and rest Vulcan cannons around the ship, missiles can be whatever you fancy. Editing game files might work. This tutorial explains how to create a market in a new star system on a new planet. Posts: 10 [0. Now it work better :I've tested it with vanilla Starsector 0. If you’re lazy and don’t care about the file. For a full list of supported commands enter. 95a. Increases the income of all colonies in the system based on how cool the planet is. Personal Contacts. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. A shame, since they're generally good ideas . You take the role of a space captain seeking fortune and glory however you choose. close. 1 Answer. Instructions. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Guide att Reddit this metric, the Core sector is between 177 million and 1. csv is section on planets. Sadly we are not getting many mods, even less mod updates. Safe operation requires prodigious quantities of volatiles. You can remove any condition with the right items. yes you can edit conditions of planets but afaik not the planet type: 1. This is what I prefer myself. Include the quotes and replace last name with your NPC's last name. The amount of resources that can be exported and imported both in-faction. 1a dinosaurs! In the belly of their hollow planet, the Kingdom of Terra plans its uprising! Prepare your trembling Sector for the marvels of science gone awry, and the horrors of nature unleashed! Lore. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. Orbital stations (both. It's not always about the hazard rating, but rather the profitability of the planet. Starsector is a universe with magitech and planet-killers. That will add a stable location at the player fleet's current position. Need feedback and tips. Stop playing the game for months out of frustration trying to find good planets. i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. Reply reply2022 edit: or catgirls. In settings. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. i don't know if this works for mods too, and what names to use. Wondering if there’s an easier way to improve relations other than taking missions. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. By the way, you can also use it to share colony builds. Yes, an early guess is it looks like an issue with the type of planet you are trying to make. Short answer is " NO ". The tutorial source code can be found at:planet class And on hazard rating. ago. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. «Go to starsector r/starsector. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Diplomacy events see faction relationships changing over time. It's a utility mod and can be added or removed. Just give the government plenty of supplies and the rebellion will eventually end. k1llerk1ng. edit: I added some tag support. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. It should be displaying a splash screen if newly installed. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. ago. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Basically your NPC patrol fleets make. On top it dramatically reduce the strength of your ground forces - fragile domes a juicy targets to bombard from orbit after all. A bombardment cannot be executed while a functional orbital station is present around the planet. addspecial ship_bp paragon All single ship blueprints will be spawned in via the command: addspecial ship_bp "ID of ship" To find non-modded ship IDs, you will have to look in StarSector. 95a compatible. Compatibility improvements I intend to make once other mods update for 0. Sometimes there are additional objects that surround a planet, like those magnetic. It is available to all colonies established within 10 light-years of. Doubles the number of star systems, including blackholes. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. you will need alot of fuel. 9. General Commands. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. 18. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. chevron_right. pretty sure the modifier is from the "Unknown Skies" Mod. Killing the station destroys the base, although a new base will spawn in time. This is no longer a thing. 18. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. 2. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. This happened multiple times. Summary: Acquire production hullmods from derelict mothership. The tutorial source code can be found at:Map and System Creation [edit | edit source]. most games have modifiable UIs. Eats AI cores to function. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. SomePhishyDude. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. . It's also. itssetmarket size. ago. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. This is advice from an older gamer (36). MIRVs can also be helpfull for quick burst damage. member; 2 kudos. Edit the following string in settings. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. You can add specific deposit (i. Cryosanctum does not provide any benefits to the colony. It works as you'd expect. Fixed - Legacy - Crash when opening colony at a governed. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. Tried making a kitbash of a frigate freighter, think it looks bad. r/starsector • 24 days ago. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. 5. Just some pointers would be greatly appreciated. If there's a "corona" effect on your fleet it'll devour CR%. The cryosleepers ("Calypso" and. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. First all bombers on the astral. It doesn’t, I believe. Planet Search.